Week - 4 3D Workspace in Nuke
This week we will be focusing on working in 2D and 3D space, 3D projection and Matte Painting. First I brought in a Jpeg of a subway and linked it to the viewer and pressed Tab so that it switches to 3D view. Add a 3d object in this case we are using cube as the 3D object for the texture of the cube I added a Checkerboard node and connected the img to the Checkerboard node. When we come back to 2D space we can see that the cube does not show up in order for it to be seen we use ScalineRender node - When connected to a Scene node, the ScanlineRender node renders all the objects and lights connected to that scene from the perspective of the Camera connected to the C am input. Connect Cam input to Camera node, the Bg input to Footage and the obj/scn to the scene. Now connecting the scanlinerender to the viewer now we can see the cube. Now c reate a card (geometry) node in the node graph and connect the card node into the scene. Add a grid node to the Card now the c...