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Showing posts from April, 2022

Final_Project

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For my final project I was thinking of making a character wake up from a blackout and walk away from the scene. I downloaded the model and animation from mixamo and used Garage_Footage Video 4 as my footage. Phase - 1: Imported the video to nuke and used write node to get the image sequence Phase - 2: Making the image sequence to Undistorted image, by creating a STMap Phase - 3: After making the STMap for my footage, using write node got the undistorted image sequence. Phase - 4: Camera_Tracking, after tracking the image sequence, solving it and using auto tracks to make the error rate of the tracks less than 1, I then created the scene, set ground planes, used the measurements given to us to scale to real world size, after that used the WriteGeo node to export .exr file to import it to Maya.  Maya Workflow: Set the Project Window and imported the scene into Maya, imported the image plane sequence and brought in my character from mixamo, at first I tried to add just the animations ...

Week - 10 Recap, Review

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In the last class, Richard taught us optional features that we can use in nuke to further help us in our Final Project. First he taught us about LightWrap Node -  can help composite objects into a very bright background by wrapping or spilling light from the background onto the foreground object. The node creates a reflection of light around the edges of your foreground object by blending in whatever is in the background. The next we learnt Glow Node -  Causes bright areas in an image to appear brighter by adding glow using a blur filter. The next is Flare Node - This node simulates lens  flare s that are created by reflections between lenses inside a film or video camera when the camera is pointed towards a bright light source, such as the sun.  This class we did nothing practical all we did was see the tutorial that Richard had shared. The afternoon session was nothing but a discussion class. Final Project Update  Decided what to do as my Final Project,...